Imagine a time management game when you have 12 months, finite budget and infinite number of events to visit. Oh, and you also have to prepare for your talks, make slides, rehearse them and make them look and sound.
I did play this game. Here is the highscore for year 2013:
- Inter Game Tallinn
- Unity User Group Meetup Brighton
- Mobile World Congress Barcelona
- GDC San Francisco
- MS SWIT Kiev
- KRI/Russian GDC Moscow
- Unite Malmo
- Mobile Optimized Minsk
- Unity Week St Petersburg
- Unity Training Day Stockholm
- White Nights St Petersburg
- Unity Day Kaliningrad
- Unity Training Day Amsterdam
- China Joy Shanghai
- Unity Training Day St Petersburg
- Unity Day and Games Night Moscow
- Apps4All Forum Moscow
- Casual Connect Kiev
- NextCastle St Petersburg
- GamesNight Kiev
- DevGamm Kiev
- Unity Day Minsk
- Unity Reseller event Moscow
Add here a few internal events and a few travels on vacations as a bonus level So this averages at 3-with-a-bit travels a month! Also I have some fresh-ish slides for you.
I am explaining gamedevs should behave like startup while shipping their first games, talking about raising money, delivering your product and bringing up your team.
I am talking about the latest big budget games on mobiles, explaining their tech and expectations, talking about money, devices, platforms, development costs. Blank pages is where I had videos…
Showing a brief history of Unity, talking about projects we did together with partners, engine showoffs and explaining that nice looking games are made by artists, so Unity what empowers them.
Slides with some nice numbers on Unity use in Russia. Probably not that valuable without a voiceover.
NO RETREAT NO SURRENDER. See you next year!